Mighty Flying Tomahawks
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Mighty Flying Tomahawks
So you want to know all about the Mighty Flying tomahawks?
First thing, you will need to purchase a Tomahawk Holster Vest from Tars Reja in the Crossed Blades Palace (cost 3Mil gp ea.).
Each vest has an "on use" 5 per day. when used it will summon 5 stacks of 50 Mighty Flying Tomahawks.
Each tomahawk weighs 1 pound, so be mindful it may encumber you if you have low strength. To help deal with the large weight, you can store them in a bag.
Once a player reaches Level 25, the Tomahwak holster can be upgraded to Mithril.
The requirements to upgrade to the Mithril tomahawk holster vest are, own at least one Tomahawk holster vest, levl 25 char , and a 500 Mithril count.
Talk to Kludge Deepforge down in Mithrilfin foundry. He will give you a list of items needed for the upgrade. The list as follows.
X3 Wands Of Wonder
X2 Magic Stone Ore
X1 Mithril Weapon Tool
X1 Mirror Of Lore
X2 Mithril Sludge
X6 Demon Hides
3,000,000 Gold
The Wand Of Wonder can be found in the Asylum at Deepstone University.
The Magic Stone Ore can be obtained by doing a quest for Tim Freemason in the Freemasons Workshop.
The Mithril Weapons Tool can be obtained by bringing X5 Mithril Chips to Kimli Ironbright in the Mithrilfin Foundry.
The Mirror Of Lore can be found in either The Prison of the Cursed in Deepstone passage or Deep Library Tutorial "Dark".
Mithril Sludge needs to be refined at the Still using 35 Mithril dust (one full page in the still), be warned only a chance of success, so may take a few tries.
Demon Hides can be found in the level of underworld Decadence.
Once you obtain all the Requirements bring them To Kludge Deepforge, he will turn your Holster into Mithril.
Mithril adds , On Hit: Unique power (on Hit) Levl - 8. This is a special proc of Aoe Damage.
If you want more than one Mithril holster, you will need to complete this task for each holster.
You do not need any feats to take advantage of the special effect.
Your Strength, skills, and Mithril count will effect the damage.
The skills tied to this are Discipline and Spot (the more the better).
The Mithril damage bonus maxes at 3000 Mithril count.
There are some of the tomahawks attributes which are random, "creature type" and "damage type".
The creature types are.
Animal, Construct, Dragon, Elemental, Magical beast, Outsider, Shape changer, and Undead.
The damage types are.
Acid, Cold, Divine, Electric, Fire, and Sonic.
The tomahawks attributes will increase as you Levl up, as follows.
Mighty Flying Tomahawks:
levl 1
Bonus feat: Point blank shot
Damage bonus: (random type) 1d10
Extra ranged damage: slashing
Light bright (20 M) Yellow
levl 2
Adds
Attack bonus: +1 VS creature (random type)
Mighty: +1
levl 3
No improvement
levl 4
Attack bonus: +2 VS creature (random type)
Mighty: +2
levl 5
Adds
Enhancement bonus: +1
levl 6
Attack bonus: +3 VS creature (random type)
Mighty: +3
levl 7
No improvement
levl 8
Attack bonus : +4 VS creature (random type)
Mighty +4
levl 9
No Improvement
Levl 10
Attack bonus: +5 VS creature (random type)
Enhancement bonus: +2
Mighty +5
levl 11
No improvement
levl 12
Attack bonus: +6 VS creature (random type)
Mighty: +6
levl 13
No improvement
levl 14
Attack bonus: +7 VS creature (random type)
Mighty: +7
levl 15
Enhacement bonus: +3
levl 16
Attack bonus: +8 VS creature (random type)
levl 17
No improvement
levl 18
Attack bonus: +9 VS creature (random type)
Mighty: +9
levl 19
No improvement
levl 20
Attack bonus: +10 VS creature (random type)
Damage bonus: (random type) 2d10
Enhancement bonus: +4
Mighty: +10
levl 21
No improvement
levl 22
Attack bonus: +11 VS creature (random type)
Mighty: +11
levl 23
No improvement
levl 24
Attack bonus: +12 VS creature (ramdom type)
Mighty +12
levl 25
Enhancement bonus: +5
levl 26
Attack bonus: +13 VS creature (random type)
Mighty: +13
levl 27
No improvement
levl 28
Attack bonus: +14 VS creature (random type)
Damage bonus: (random type) 2d12
levl 29
No improvement
levl 30
Attack bonus: +15 VS creature (random type)
Enhancement bonus: +6
Mighty: +15
levl 31
No improvement
levl 32
Attack bonus: +16 VS creature (random type)
Damage bonus: (random type) 15
Mighty: +16
levl 33
No improvement
levl 34
Attack bonus: +17 VS creature (random type)
Mighty: +17
levl 35
Enhancement bonus: +7
levl 36
Attack bonus: +18 VS creature (random type)
Damage bonus: (random type) 18
Mighty: +18
levl 37
No improvement
levl 38
Attack bonus: +19 VS creature (random type)
Mighty: +19
levl 39
No improvement
levl 40
Attack bonus: +20 VS creature (random type)
Damage bonus: (random type) 20
Enhancement bonus: +8
Mighty:+20
First thing, you will need to purchase a Tomahawk Holster Vest from Tars Reja in the Crossed Blades Palace (cost 3Mil gp ea.).
Each vest has an "on use" 5 per day. when used it will summon 5 stacks of 50 Mighty Flying Tomahawks.
Each tomahawk weighs 1 pound, so be mindful it may encumber you if you have low strength. To help deal with the large weight, you can store them in a bag.
Once a player reaches Level 25, the Tomahwak holster can be upgraded to Mithril.
The requirements to upgrade to the Mithril tomahawk holster vest are, own at least one Tomahawk holster vest, levl 25 char , and a 500 Mithril count.
Talk to Kludge Deepforge down in Mithrilfin foundry. He will give you a list of items needed for the upgrade. The list as follows.
X3 Wands Of Wonder
X2 Magic Stone Ore
X1 Mithril Weapon Tool
X1 Mirror Of Lore
X2 Mithril Sludge
X6 Demon Hides
3,000,000 Gold
The Wand Of Wonder can be found in the Asylum at Deepstone University.
The Magic Stone Ore can be obtained by doing a quest for Tim Freemason in the Freemasons Workshop.
The Mithril Weapons Tool can be obtained by bringing X5 Mithril Chips to Kimli Ironbright in the Mithrilfin Foundry.
The Mirror Of Lore can be found in either The Prison of the Cursed in Deepstone passage or Deep Library Tutorial "Dark".
Mithril Sludge needs to be refined at the Still using 35 Mithril dust (one full page in the still), be warned only a chance of success, so may take a few tries.
Demon Hides can be found in the level of underworld Decadence.
Once you obtain all the Requirements bring them To Kludge Deepforge, he will turn your Holster into Mithril.
Mithril adds , On Hit: Unique power (on Hit) Levl - 8. This is a special proc of Aoe Damage.
If you want more than one Mithril holster, you will need to complete this task for each holster.
You do not need any feats to take advantage of the special effect.
Your Strength, skills, and Mithril count will effect the damage.
The skills tied to this are Discipline and Spot (the more the better).
The Mithril damage bonus maxes at 3000 Mithril count.
There are some of the tomahawks attributes which are random, "creature type" and "damage type".
The creature types are.
Animal, Construct, Dragon, Elemental, Magical beast, Outsider, Shape changer, and Undead.
The damage types are.
Acid, Cold, Divine, Electric, Fire, and Sonic.
The tomahawks attributes will increase as you Levl up, as follows.
Mighty Flying Tomahawks:
levl 1
Bonus feat: Point blank shot
Damage bonus: (random type) 1d10
Extra ranged damage: slashing
Light bright (20 M) Yellow
levl 2
Adds
Attack bonus: +1 VS creature (random type)
Mighty: +1
levl 3
No improvement
levl 4
Attack bonus: +2 VS creature (random type)
Mighty: +2
levl 5
Adds
Enhancement bonus: +1
levl 6
Attack bonus: +3 VS creature (random type)
Mighty: +3
levl 7
No improvement
levl 8
Attack bonus : +4 VS creature (random type)
Mighty +4
levl 9
No Improvement
Levl 10
Attack bonus: +5 VS creature (random type)
Enhancement bonus: +2
Mighty +5
levl 11
No improvement
levl 12
Attack bonus: +6 VS creature (random type)
Mighty: +6
levl 13
No improvement
levl 14
Attack bonus: +7 VS creature (random type)
Mighty: +7
levl 15
Enhacement bonus: +3
levl 16
Attack bonus: +8 VS creature (random type)
levl 17
No improvement
levl 18
Attack bonus: +9 VS creature (random type)
Mighty: +9
levl 19
No improvement
levl 20
Attack bonus: +10 VS creature (random type)
Damage bonus: (random type) 2d10
Enhancement bonus: +4
Mighty: +10
levl 21
No improvement
levl 22
Attack bonus: +11 VS creature (random type)
Mighty: +11
levl 23
No improvement
levl 24
Attack bonus: +12 VS creature (ramdom type)
Mighty +12
levl 25
Enhancement bonus: +5
levl 26
Attack bonus: +13 VS creature (random type)
Mighty: +13
levl 27
No improvement
levl 28
Attack bonus: +14 VS creature (random type)
Damage bonus: (random type) 2d12
levl 29
No improvement
levl 30
Attack bonus: +15 VS creature (random type)
Enhancement bonus: +6
Mighty: +15
levl 31
No improvement
levl 32
Attack bonus: +16 VS creature (random type)
Damage bonus: (random type) 15
Mighty: +16
levl 33
No improvement
levl 34
Attack bonus: +17 VS creature (random type)
Mighty: +17
levl 35
Enhancement bonus: +7
levl 36
Attack bonus: +18 VS creature (random type)
Damage bonus: (random type) 18
Mighty: +18
levl 37
No improvement
levl 38
Attack bonus: +19 VS creature (random type)
Mighty: +19
levl 39
No improvement
levl 40
Attack bonus: +20 VS creature (random type)
Damage bonus: (random type) 20
Enhancement bonus: +8
Mighty:+20
Erikwithak- Moderator
- Posts : 91
Join date : 2017-07-07
Age : 53
Location : Bucks County, Pennsylvania, USA.
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