Levels of the Geo Scimitar and Costs
2 posters
Page 1 of 1
Levels of the Geo Scimitar and Costs
I also show how much it will cost to get to some levels, hope this helps:
Naturalist Seed-Level 1 (Free)
Attack Bonus: +1
Naturalist Seedling-Level 2 (400 GP)
Enhancement Bonus: +1
Naturalist Sprout-Level 3 (800 GP)
Enhancement Bonus: +1
Light Dim (5m) Yellow
Animal Empathy: +1
Vampiric Regeneration: +1
Naturalist Leaf-Level 4 (1600 GP)
Sonic Damage: +1
Enhancement Bonus: +1
Light Dim (5m) Yellow
Animal Empathy: +1
Concentration: +1
Vampiric Regeneration: +1
Naturalist Shoot-Level 5 (3200 GP)
Armor Bonus: +1
Sonic Damage: +1
Enhancement Bonus: +1
Light Dim (5m) Yellow
Animal Empathy: +2
Concentration: +2
Vampiric Regeneration: +1
----------------------
Cost Level 1 to 5= 60,000 GP
======================
Naturalist Twig-Level 6 (6400 GP)
Armor Bonus: +1
Sonic Damage: +1
Enhancement Bonus: +1
Light Dim (5m) Yellow
Animal Empathy: +2
Concentration: +3
Vampiric Regeneration: +1
Naturalist Vine-Level 7 (12800 GP)
Armor Bonus: +1
Sonic Damage: +1
Enhancement Bonus: +1
Wisdom: +1
Light Dim (5m) Yellow
Animal Empathy: +2
Concentration: +4
Vampiric Regeneration: +1
Naturalist Creeper-Level 8 (25600 GP)
Armor Bonus: +1
Sonic Damage: +1
Enhancement Bonus: +1
Wisdom: +1
Light Dim (5m) Yellow
Animal Empathy: +3
Concentration: +5
Acid Bomb 1use/day
Vampiric Regeneration: +1
Naturalist Bush-Level 9 (51200 GP)
Armor Bonus: +2
Sonic Damage: +1
Enhancement Bonus: +1
Wisdom: +1
Light Low (10m) Yellow
Animal Empathy: +4
Concentration: +6
Acid Bomb 1 use/day
Sun Beam 1 use/day
Vampiric Regeneration: +1
Naturalist Bloom-Level 10 (75000 GP)
Armor Bonus: +2
Sonic Damage: +1
Enhancement Bonus: +2
Wisdom: +1
Light Low (10m) Yellow
Animal Empathy: +4
Concentration: +7
Acid Bomb 1 use/day
Sun Beam 1 use/day
Vampiric Regeneration: +1
--------------------------------
Cost Level 1 to 10= 231,000 GP
================================
Naturalist Colour-Level 11 (100,000 GP)
Armor Bonus: +2
Sonic Damage: +1
Enhancement Bonus: +2
Wisdom: +1
Light Normal (15m) Yellow
Animal Empathy: +5
Concentration: +8
Acid Bomb 1 use/day
Sun Beam 1 use/day
Vampiric Regeneration: +2
Naturalist Root-Level 12 (125,000 GP)
Armor Bonus: +2
Sonic Damage: +2
Enhancement Bonus: +2
Wisdom: +1
Light Normal (15m) Yellow
Animal Empathy: +5
Concentration: +9
Acid Bomb 1 use/day
Sun Beam 1 use/day
Vampiric Regeneration: +2
Naturalist Bud-Level 13 (150,000 GP)
Armor Bonus: +2
Divine Damage: +1
Sonic Damage: +2
Enhancement Bonus: +2
Wisdom: +1
Keen
Light Normal (15m) Yellow
Massive Criticals: +1
Animal Empathy: +6
Concentration: +10
Acid Bomb 2 uses/day
Sun Beam 1 use/day
Vampiric Regeneration: +2
Naturalist Branch-Level 14 (200,000 GP)
Armor Bonus: +2
Divine Damage: +2
Sonic Damage: +2
Enhancement Bonus: +3
Wisdom: +1
Keen
Light Normal (15m) Yellow
Massive Criticals: +2
Animal Empathy: +6
Concentration: +11
Acid Bomb 2 uses/day
Sun Beam 1 use/day
Vampiric Regeneration: +2
Naturalist Berry-Level 15 (250,000 GP)
Armor Bonus: +2
Divine Damage: 1d4
Sonic Damage: 1d4
Enhancement Bonus: +3
Wisdom: +1
Keen
Light Normal (15m) Yellow
Massive Criticals: 1d4
Animal Empathy: +7
Concentration: +12
Acid Bomb: 2 uses/day
Sun Beam: 2 uses/day
Vampiric Regeneration: +2
--------------------------------
Cost Level 1 to 15= 1056,000 GP
================================
Naturalist Fruit-Level 16 (300,000 GP)
Armor Bonus: +2
Two-Weapon Fighting
Divine Damage: 1d4
Sonic Damage: 1d4
Enhancement Bonus: +3
Wisdom: +1
Keen
Light Normal (15m) Yellow
Massive Criticals: 1d4
Animal Empathy: +7
Concentration: +13
Acid Bomb: 2 uses/day
Sun Beam: 2 uses/day
Vampiric Regeneration: +2
Naturalist Shaft-Level 17 (400,000 GP)
Armor Bonus: +2
Ambidexterity
Two-Weapon Fighting
Divine Damage: 1d4
Sonic Damage: 1d4
Enhancement Bonus: +3
Wisdom: +1
Keen
Light Normal (15m) Yellow
Massive Criticals: 1d4
Animal Empathy: +8
Concentration: +14
Acid Bomb: 2 uses/day
Sun Beam: 2 uses/day
Vampiric Regeneration: +2
Naturalist Bark-Level 18 (500,000 GP)
Armor Bonus: +2
Ambidexterity
Two-Weapon Fighting
Divine Damage: 1d6
Sonic Damage: 1d6
Enhancement Bonus: +4
Wisdom: +1
Keen
Light Normal (15m) Yellow
Massive Criticals: 1d6
Animal Empathy: +8
Concentration: +15
Acid Bomb: 2 uses/day
Sun Beam: 2 uses/day
Vampiric Regeneration
Naturalist Wood-Level 19 (500,000 GP)
Armor Bonus: +3
Ambidexterity
Two-Weapon Fighting
Divine Damage: 1d6
Sonic Damage: 1d6
Enhancement Bonus: +4
Wisdom: +2
Keen
Light Normal (15m) Yellow
Massive Criticals: 1d6
Animal Empathy: +9
Concentration: +15
Acid Bomb: 2 uses/day
Sun Beam: 2 uses/day
Vampiric Regeneration: +2
Naturalist Tree-Level 20 (500,000 GP)
Armor Bonus: +3
Ambidexterity
Two-Weapon Fighting
Divine Damage: 1d6
Sonic Damage: 1d6
Negative Energy Resist 5/-
Enhancement Bonus: +5
Wisdom: +2
Keen
Light Bright (20m) Yellow
Massive Criticals: 1d6
Animal Empathy: +10
Concentration: +15
Acid Bomb: 2 uses/day
Clear Sequencer: 1 use/day
Sequencer (1 spell): 1 use/day
Sun Beam: 3 uses/day
Vampiric Regeneration: +2
----------------------------------
Cost Level 1 to 20= 3,256,000 GP
==================================
Naturalist Grove-Level 21 (500,000 GP)
Armor Bonus: +3
Ambidexterity
Two-Weapon Fighting
Divine Damage: 1d8
Sonic Damage: 1d8
Negative Energy Resist 10/-
Enhancement Bonus: +6
Wisdom: +2
Keen
Light Bright (20m) Yellow
Massive Criticals: 2d4
Animal Empathy: +15
Concentration: +15
Acid Bomb: 3 uses/day
Clear Sequencer: Unlimited uses
Sequencer (2 spells): 1 use/day
Sun Beam: 3 uses/day
Vampiric Regeneration: +3
----------------------------------
Cost Level 1 to 21= 3,756,000 GP
==================================
The sword will not level up passed level 21 until the player has a total of 30 levels.
==================================
Naturalist Forest-Level 30 (3 million GP)
Armor Bonus: +4
Ambidexterity
Two-Weapon Fighting
Divine Damage: 1d10
Sonic Damage: 1d10
Negative Energy Resist 15/-
Enhancement Bonus: +7
Wisdom: +3
Keen
Light Bright (20m) Yellow
Massive Criticals: 2d6
Animal Empathy: +20
Concentration: +20
Acid Bomb: 4 uses/day
Clear Sequencer: Unlimited uses
Sequencer (2 spells): 3 uses/day
Sun Beam: 4 uses/day
Vampiric Regeneration: +4
----------------------------------
Cost Level 1 to 30= 6,756,000 GP
==================================
Naturalist Amazon-Level 40 (5 million GP)
Armor Bonus: +5
Ambidexterity
Two-Weapon Fighting
Divine Damage: 1d12
Sonic Damage: 1d12
Negative Energy Resist 15/-
Enhancement Bonus: +8
Wisdom: +4
Keen
Light Bright (20m) Yellow
Massive Criticals: 2d8
Animal Empathy: +25
Concentration: +25
Acid Bomb: 5 uses/day
Clear Sequencer: Unlimited uses
Sequencer (3 spells): 5 uses/day
Sun Beam: 5 uses/day
Vampiric Regeneration: +5
----------------------------------
Cost Level 1 to 40= 11,756,000 GP
==================================
Naturalist Seed-Level 1 (Free)
Attack Bonus: +1
Naturalist Seedling-Level 2 (400 GP)
Enhancement Bonus: +1
Naturalist Sprout-Level 3 (800 GP)
Enhancement Bonus: +1
Light Dim (5m) Yellow
Animal Empathy: +1
Vampiric Regeneration: +1
Naturalist Leaf-Level 4 (1600 GP)
Sonic Damage: +1
Enhancement Bonus: +1
Light Dim (5m) Yellow
Animal Empathy: +1
Concentration: +1
Vampiric Regeneration: +1
Naturalist Shoot-Level 5 (3200 GP)
Armor Bonus: +1
Sonic Damage: +1
Enhancement Bonus: +1
Light Dim (5m) Yellow
Animal Empathy: +2
Concentration: +2
Vampiric Regeneration: +1
----------------------
Cost Level 1 to 5= 60,000 GP
======================
Naturalist Twig-Level 6 (6400 GP)
Armor Bonus: +1
Sonic Damage: +1
Enhancement Bonus: +1
Light Dim (5m) Yellow
Animal Empathy: +2
Concentration: +3
Vampiric Regeneration: +1
Naturalist Vine-Level 7 (12800 GP)
Armor Bonus: +1
Sonic Damage: +1
Enhancement Bonus: +1
Wisdom: +1
Light Dim (5m) Yellow
Animal Empathy: +2
Concentration: +4
Vampiric Regeneration: +1
Naturalist Creeper-Level 8 (25600 GP)
Armor Bonus: +1
Sonic Damage: +1
Enhancement Bonus: +1
Wisdom: +1
Light Dim (5m) Yellow
Animal Empathy: +3
Concentration: +5
Acid Bomb 1use/day
Vampiric Regeneration: +1
Naturalist Bush-Level 9 (51200 GP)
Armor Bonus: +2
Sonic Damage: +1
Enhancement Bonus: +1
Wisdom: +1
Light Low (10m) Yellow
Animal Empathy: +4
Concentration: +6
Acid Bomb 1 use/day
Sun Beam 1 use/day
Vampiric Regeneration: +1
Naturalist Bloom-Level 10 (75000 GP)
Armor Bonus: +2
Sonic Damage: +1
Enhancement Bonus: +2
Wisdom: +1
Light Low (10m) Yellow
Animal Empathy: +4
Concentration: +7
Acid Bomb 1 use/day
Sun Beam 1 use/day
Vampiric Regeneration: +1
--------------------------------
Cost Level 1 to 10= 231,000 GP
================================
Naturalist Colour-Level 11 (100,000 GP)
Armor Bonus: +2
Sonic Damage: +1
Enhancement Bonus: +2
Wisdom: +1
Light Normal (15m) Yellow
Animal Empathy: +5
Concentration: +8
Acid Bomb 1 use/day
Sun Beam 1 use/day
Vampiric Regeneration: +2
Naturalist Root-Level 12 (125,000 GP)
Armor Bonus: +2
Sonic Damage: +2
Enhancement Bonus: +2
Wisdom: +1
Light Normal (15m) Yellow
Animal Empathy: +5
Concentration: +9
Acid Bomb 1 use/day
Sun Beam 1 use/day
Vampiric Regeneration: +2
Naturalist Bud-Level 13 (150,000 GP)
Armor Bonus: +2
Divine Damage: +1
Sonic Damage: +2
Enhancement Bonus: +2
Wisdom: +1
Keen
Light Normal (15m) Yellow
Massive Criticals: +1
Animal Empathy: +6
Concentration: +10
Acid Bomb 2 uses/day
Sun Beam 1 use/day
Vampiric Regeneration: +2
Naturalist Branch-Level 14 (200,000 GP)
Armor Bonus: +2
Divine Damage: +2
Sonic Damage: +2
Enhancement Bonus: +3
Wisdom: +1
Keen
Light Normal (15m) Yellow
Massive Criticals: +2
Animal Empathy: +6
Concentration: +11
Acid Bomb 2 uses/day
Sun Beam 1 use/day
Vampiric Regeneration: +2
Naturalist Berry-Level 15 (250,000 GP)
Armor Bonus: +2
Divine Damage: 1d4
Sonic Damage: 1d4
Enhancement Bonus: +3
Wisdom: +1
Keen
Light Normal (15m) Yellow
Massive Criticals: 1d4
Animal Empathy: +7
Concentration: +12
Acid Bomb: 2 uses/day
Sun Beam: 2 uses/day
Vampiric Regeneration: +2
--------------------------------
Cost Level 1 to 15= 1056,000 GP
================================
Naturalist Fruit-Level 16 (300,000 GP)
Armor Bonus: +2
Two-Weapon Fighting
Divine Damage: 1d4
Sonic Damage: 1d4
Enhancement Bonus: +3
Wisdom: +1
Keen
Light Normal (15m) Yellow
Massive Criticals: 1d4
Animal Empathy: +7
Concentration: +13
Acid Bomb: 2 uses/day
Sun Beam: 2 uses/day
Vampiric Regeneration: +2
Naturalist Shaft-Level 17 (400,000 GP)
Armor Bonus: +2
Ambidexterity
Two-Weapon Fighting
Divine Damage: 1d4
Sonic Damage: 1d4
Enhancement Bonus: +3
Wisdom: +1
Keen
Light Normal (15m) Yellow
Massive Criticals: 1d4
Animal Empathy: +8
Concentration: +14
Acid Bomb: 2 uses/day
Sun Beam: 2 uses/day
Vampiric Regeneration: +2
Naturalist Bark-Level 18 (500,000 GP)
Armor Bonus: +2
Ambidexterity
Two-Weapon Fighting
Divine Damage: 1d6
Sonic Damage: 1d6
Enhancement Bonus: +4
Wisdom: +1
Keen
Light Normal (15m) Yellow
Massive Criticals: 1d6
Animal Empathy: +8
Concentration: +15
Acid Bomb: 2 uses/day
Sun Beam: 2 uses/day
Vampiric Regeneration
Naturalist Wood-Level 19 (500,000 GP)
Armor Bonus: +3
Ambidexterity
Two-Weapon Fighting
Divine Damage: 1d6
Sonic Damage: 1d6
Enhancement Bonus: +4
Wisdom: +2
Keen
Light Normal (15m) Yellow
Massive Criticals: 1d6
Animal Empathy: +9
Concentration: +15
Acid Bomb: 2 uses/day
Sun Beam: 2 uses/day
Vampiric Regeneration: +2
Naturalist Tree-Level 20 (500,000 GP)
Armor Bonus: +3
Ambidexterity
Two-Weapon Fighting
Divine Damage: 1d6
Sonic Damage: 1d6
Negative Energy Resist 5/-
Enhancement Bonus: +5
Wisdom: +2
Keen
Light Bright (20m) Yellow
Massive Criticals: 1d6
Animal Empathy: +10
Concentration: +15
Acid Bomb: 2 uses/day
Clear Sequencer: 1 use/day
Sequencer (1 spell): 1 use/day
Sun Beam: 3 uses/day
Vampiric Regeneration: +2
----------------------------------
Cost Level 1 to 20= 3,256,000 GP
==================================
Naturalist Grove-Level 21 (500,000 GP)
Armor Bonus: +3
Ambidexterity
Two-Weapon Fighting
Divine Damage: 1d8
Sonic Damage: 1d8
Negative Energy Resist 10/-
Enhancement Bonus: +6
Wisdom: +2
Keen
Light Bright (20m) Yellow
Massive Criticals: 2d4
Animal Empathy: +15
Concentration: +15
Acid Bomb: 3 uses/day
Clear Sequencer: Unlimited uses
Sequencer (2 spells): 1 use/day
Sun Beam: 3 uses/day
Vampiric Regeneration: +3
----------------------------------
Cost Level 1 to 21= 3,756,000 GP
==================================
The sword will not level up passed level 21 until the player has a total of 30 levels.
==================================
Naturalist Forest-Level 30 (3 million GP)
Armor Bonus: +4
Ambidexterity
Two-Weapon Fighting
Divine Damage: 1d10
Sonic Damage: 1d10
Negative Energy Resist 15/-
Enhancement Bonus: +7
Wisdom: +3
Keen
Light Bright (20m) Yellow
Massive Criticals: 2d6
Animal Empathy: +20
Concentration: +20
Acid Bomb: 4 uses/day
Clear Sequencer: Unlimited uses
Sequencer (2 spells): 3 uses/day
Sun Beam: 4 uses/day
Vampiric Regeneration: +4
----------------------------------
Cost Level 1 to 30= 6,756,000 GP
==================================
Naturalist Amazon-Level 40 (5 million GP)
Armor Bonus: +5
Ambidexterity
Two-Weapon Fighting
Divine Damage: 1d12
Sonic Damage: 1d12
Negative Energy Resist 15/-
Enhancement Bonus: +8
Wisdom: +4
Keen
Light Bright (20m) Yellow
Massive Criticals: 2d8
Animal Empathy: +25
Concentration: +25
Acid Bomb: 5 uses/day
Clear Sequencer: Unlimited uses
Sequencer (3 spells): 5 uses/day
Sun Beam: 5 uses/day
Vampiric Regeneration: +5
----------------------------------
Cost Level 1 to 40= 11,756,000 GP
==================================
Last edited by O'renishi on Fri Sep 29, 2017 3:07 pm; edited 1 time in total
O'renishi- Posts : 5
Join date : 2017-06-10
Re: Levels of the Geo Scimitar and Costs
Thank you for providing the cost of the Scimitars.
players will find this really helpful when they create and upgrade there swords
good good.
I will give you a publish contract when i get the chance.
L0BSTER
players will find this really helpful when they create and upgrade there swords
good good.
I will give you a publish contract when i get the chance.
L0BSTER
Similar topics
» Blessing Rods and their costs
» Leveling Guide for levels 1-10
» Epic XP Farming Levels 25 - 30
» Leveling Guide for levels 11-20
» Leveling Guide for levels 1-10
» Epic XP Farming Levels 25 - 30
» Leveling Guide for levels 11-20
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum