Immunity and Resistance Testing
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Immunity and Resistance Testing
My suggestion is to implement something that Florby had implemented on Lost Souls Reborn. By chatting /hurt along with the type and amount you could inflict a set amount of damage upon yourself. Very useful for working out your characters immunities and resistances. An example would be /hurt acid 100.
Lucy Likes- Posts : 21
Join date : 2019-08-24
Location : UK
Re: Immunity and Resistance Testing
Lucy Likes wrote:My suggestion is to implement something that Florby had implemented on Lost Souls Reborn. By chatting /hurt along with the type and amount you could inflict a set amount of damage upon yourself. Very useful for working out your characters immunities and resistances. An example would be /hurt acid 100.
I am not sure how I would do it in a chat command. I could do fact numbers like write in the right command and I will do something but not random of what a player would put.
Immunity and Resistance Testing Reply
Would Florby give you the code maybe? Alternately create a device (a flail for self flagellation) with a menu? Or how about potions?
Lucy Likes- Posts : 21
Join date : 2019-08-24
Location : UK
Re: Immunity and Resistance Testing
I would go with a variation of the banker, and put the damage on a lever. The biggest problem with this would be the cooldown time after taking damage before you can talk again.
vxicepickxv- Posts : 20
Join date : 2019-06-30
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