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2nd of July 2023 - upcomming update

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2nd of July 2023 - upcomming update Empty 2nd of July 2023 - upcomming update

Post  L0BSTER Mon Jun 26, 2023 12:39 am

The 2nd of July 2023 – Patch Notes

- Fixed the update log stone with the 5th of March update & new one.

- Erased the doorway in the temple which lead to no were.

- Fixed portal’ing out of The Sacred Temple of Light

- Did some lifting towards Fire Storm & Fire strike

- fixed the name of Duergar Outpost

- The Master of All Amulet has a spell slot for level 8 for bards.. but max is 6.. so Spell slot level 6 has been replaced.

- returned the floating text to display the critical amount on the Mithril Staff

- Mithril Veins typo message fixed.

- fixed Mithril Pillar message typo.

- Acid Juggernaut now drops loot.

- it was reported that UW Death, you could Stealth mode and not been seen. I have made a little tweak that you will come out of it after a bit.. This is a low change.

-  add 2 more orcs into the Deep Orc’s Tent.

- did some changes towards the slaves spawn point in the outpost.

- did some changes towards the Crypt chest

- Some work has been done to the Mithril Staff

- Did some more work on the Phantom dragon so it’s less hard and also some work has been done on the fire turrets & Area damage

- Another attempt as fixing the Substantial Unstable Energy Leak were it does not harm other creatures of the same faction.

- The 20th Anniversary has been scripted to take less damage in Underworld negative damage.

- Soul's Steel Ice v45 - took away the Decreased saving throws -5 and change it up to onhit cast spell - Freeze


- The Skill Ring:

Players will have the opportunity to craft a ring specifically for enhancing their skills. It's important to note that each ring can only accommodate up to three properties. If you attempt to add more than three properties to the ring, it will be destroyed, along with the gem. Therefore, it's crucial to be mindful of this limitation.
Additionally, please be aware that the ring is non-tradeable and unique to your character. However, the gems themselves can be traded between players.

If you wish to reset the enhancements on your ring and start anew, you can use a magic eater on your character's ring. This will allow you to begin the process again from scratch.

The Skill Ring is dropped by Clockwork Golems, but it currently has a low drop rate, making it rare to obtain. There are a total of 24 gems available for the ring, each offering different skill enhancements.
The maximum number of skill points that can be allocated to each of the three properties is 20.
To gather more information about the gems, you can examine them, which will provide you with detailed information about their effects and benefits.

Spell changes
- Buff up the AA Imbune Arrow to do more damage.

- Slay Living “Has been given a CON modifier this is to help Druids/cleric a little more with there saves”

- Inferno “Will do more fire damage during time its active. it will do more damage the higher Druid you are. “

- Natures Balance “Heal has been Modified, the SR will reduce some more, it will also do damage in a AOE of Positive and Divine <- WIS modifier booster”

- Greater Magic Weapon will max at 10 instead of +5

- Earthquake will do more damage for Druids also depends on the level as well.

-Pale Master Information –
The Summon Gem, once the user has used the Book of the Dead, you will receive two items: Summon Gem & Skull Gem.
Once you have a summon from the book on your skull, this tool will summon the chosen entity for you. It was made to allow the caster to summon their chosen pet instead of being bothered by conversations getting in the way. Examine the gem for more details, for the players who already have the Skull gem... you will need a DM to give you the Summon Gem.

The Mummified Palm Glove

Players will be able to obtain a glove strictly made for Palemasters. The glove can be obtained from the crypt, but it is rare to get. Also, note that the glove is plot-related, so it won't drop as a regular item.
If you already have an aura tool, you can now implement it into the glove for a price. To do this, go to the Mithrilfin Crafters Guild and look for an object called the Evil Recharger. It will be the place to do it.
Palemasters will be able to change their appearance if desired. To do this, first, have the Mummified Palm in your backpack and then touch the dragon at the end of the crypt. There are six different forms, and one will revert back to the human form.

- The range weapons will not fire Whirlwind, only Melee, Improved still bugged.

- Another combat dummy has been added which is only Critical Immune for tests

- In Gathol Woods you will need to turn the statues the right way to open the building doors.

2nd of July 2023 - upcomming update Reddoo10

- within the Village of Doth, there is a small pathway to a new area for levels 20's to go to gather some epic xp. Explore and find this area.

- More books have been added towards the library.

- Fixed DDS teleport script and made it cleaner and more random.

- cleaned some bard scripts

- Fixed the code in the mirror "The Way" it would keep destroying your seeds.. So this will stop for a short time until the portals close.

- Reduced the black mothers decay corpse by half then the normal time.

- In the climb, I have took away the triggers to allow you to climb.. It seems like it can bug and make some players frustrated, so were going to try another way to see if it’s more usable friendly. You see a Long Rope.. You go up to it and click and boom you have climbed.

2nd of July 2023 - upcomming update Forest10

- New area added "Forest of Orc's. You will find it in eastlands in the small alcove next to the orcs. The forest orc can be done by players of level 2-4+ around the area there is some high chests for looters to make gold.

- At the Ruins of Mithrilfin: Character Appearance, there is a wooden sign to warn players about changing the cloaks.

- So... I have been working on the Crypt Duke for the Shifter class for a while, and we have come close to a positive outcome. Instead of the Shifter class being deformed back to the normal state after 1 minute, it will stay in that state for longer.

Here's what will happen: when the Debuff Nuke goes off, it will debuff the Shifter, but it will also contain its own debuffer. Since it has to be manually written which buffs to take off, there will be 1 or 2 buffs that will stay for a while. Shifters will have a minimum of 5 minutes to stay in that form before they get totally nuked like everyone else.

These forms are protected for 5 minutes:
Rakshasa, Manticore, Slaad Lord, Kobold Commando, DragRed, DragBlue, DragGreen, Minotaur.

I will add this to the new patch that's coming. However, I must mention that this will be a test run to move things forward, but at the same time, it might go horribly wrong during a crypt run.

All the best

L0BSTER
L0BSTER
L0BSTER
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