Notes on the Sack of Earth
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Notes on the Sack of Earth
Early in my career, I was told to find a magical sack of Earth by my companions. It will be a great helper which gets even more powerful along with you. You will have the help of all 4 elements at different times. I decided to do some research on this topic, and was shocked to realize that in all the years of the 12 Dark Secrets, nobody had ever written a book specifically about the helper you get from the secret in Gathol Palace!
Each element is represented as your companion for 10 seasons. All have Alertness, Cleave, Darkvision, Power Attack, and Weapon Proficiency(Creature). I was able to inspect them carefully several times to learn their powers, which are listed below.
Seasons 1-10
Avatar of Urth
Level 16
STR 17
DEX 12
CON 21
INT 12
WIS 12
CHA 12
AC 20
HP 200
AB +15/10/5
Stunning Fist
Improved Critical(Creature)
Seasons 11-20
Avatar of Whatur
Level 22
STR 22
DEX 20
CON 21
INT 15
WIS 15
CHA 15
AC 34
HP 410
AB +22/17/12
Power Attack
Lightning Breath
Seasons 21-30
Avatar of Ayre
Level 30
STR 21
DEX 20
CON 20
INT 18
WIS 18
CHA 18
AC 50
HP 650
AB +27/22/17/12
Cold Attack
Cold Aura (Does continuous damage per round in a large radius)
Dodge
Epic Weapon Focus/Specialization(Creature)
Mobility
Overwhelming Critical
Weapon Finesse
Season 31+
Avatar of Phyre
Level 50
STR 30
DEX 20
CON 30
INT 15
WIS 11
CHA 11
AC 55
HP 700
AB 53/48/43
Ambidexterity
Devastating Critical
Epic Weapon Focus/Specialization(Creature)
Improved Two-Weapon Fighting
Fire Aura (Increased damage per round in a large radius)
Each new element is much more powerful than the last. I feel that as bards gain more of their instruments, the Avatars will allow us to survive and even thrive in much more dangerous areas than we would be able to on our own.
Marla Singer wrote this in the hopes that it might help newer players.
Each element is represented as your companion for 10 seasons. All have Alertness, Cleave, Darkvision, Power Attack, and Weapon Proficiency(Creature). I was able to inspect them carefully several times to learn their powers, which are listed below.
Seasons 1-10
Avatar of Urth
Level 16
STR 17
DEX 12
CON 21
INT 12
WIS 12
CHA 12
AC 20
HP 200
AB +15/10/5
Stunning Fist
Improved Critical(Creature)
Seasons 11-20
Avatar of Whatur
Level 22
STR 22
DEX 20
CON 21
INT 15
WIS 15
CHA 15
AC 34
HP 410
AB +22/17/12
Power Attack
Lightning Breath
Seasons 21-30
Avatar of Ayre
Level 30
STR 21
DEX 20
CON 20
INT 18
WIS 18
CHA 18
AC 50
HP 650
AB +27/22/17/12
Cold Attack
Cold Aura (Does continuous damage per round in a large radius)
Dodge
Epic Weapon Focus/Specialization(Creature)
Mobility
Overwhelming Critical
Weapon Finesse
Season 31+
Avatar of Phyre
Level 50
STR 30
DEX 20
CON 30
INT 15
WIS 11
CHA 11
AC 55
HP 700
AB 53/48/43
Ambidexterity
Devastating Critical
Epic Weapon Focus/Specialization(Creature)
Improved Two-Weapon Fighting
Fire Aura (Increased damage per round in a large radius)
Each new element is much more powerful than the last. I feel that as bards gain more of their instruments, the Avatars will allow us to survive and even thrive in much more dangerous areas than we would be able to on our own.
Marla Singer wrote this in the hopes that it might help newer players.
redwings- Posts : 7
Join date : 2021-03-04
Re: Notes on the Sack of Earth
This will come in handy for players...
Publish Contract has been received:DONE
L0BSTER
Publish Contract has been received:DONE
L0BSTER
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