Levels of the Geo Scimitar and Costs

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Levels of the Geo Scimitar and Costs Empty Levels of the Geo Scimitar and Costs

Post  O'renishi on Wed Sep 27, 2017 11:01 am

I also show how much it will cost to get to some levels, hope this helps:

Naturalist Seed-Level 1 (Free)
Attack Bonus: +1

Naturalist Seedling-Level 2 (400 GP)
Enhancement Bonus: +1

Naturalist Sprout-Level 3 (800 GP)
Enhancement Bonus: +1
Light Dim (5m) Yellow
Animal Empathy: +1
Vampiric Regeneration: +1

Naturalist Leaf-Level 4 (1600 GP)
Sonic Damage: +1
Enhancement Bonus: +1
Light Dim (5m) Yellow
Animal Empathy: +1
Concentration: +1
Vampiric Regeneration: +1

Naturalist Shoot-Level 5 (3200 GP)
Armor Bonus: +1
Sonic Damage: +1
Enhancement Bonus: +1
Light Dim (5m) Yellow
Animal Empathy: +2
Concentration: +2
Vampiric Regeneration: +1

----------------------
Cost Level 1 to 5= 60,000 GP
======================

Naturalist Twig-Level 6 (6400 GP)
Armor Bonus: +1
Sonic Damage: +1
Enhancement Bonus: +1
Light Dim (5m) Yellow
Animal Empathy: +2
Concentration: +3
Vampiric Regeneration: +1

Naturalist Vine-Level 7 (12800 GP)
Armor Bonus: +1
Sonic Damage: +1
Enhancement Bonus: +1
Wisdom: +1
Light Dim (5m) Yellow
Animal Empathy: +2
Concentration: +4
Vampiric Regeneration: +1

Naturalist Creeper-Level 8 (25600 GP)
Armor Bonus: +1
Sonic Damage: +1
Enhancement Bonus: +1
Wisdom: +1
Light Dim (5m) Yellow
Animal Empathy: +3
Concentration: +5
Acid Bomb 1use/day
Vampiric Regeneration: +1

Naturalist Bush-Level 9 (51200 GP)
Armor Bonus: +2
Sonic Damage: +1
Enhancement Bonus: +1
Wisdom: +1
Light Low (10m) Yellow
Animal Empathy: +4
Concentration: +6
Acid Bomb 1 use/day
Sun Beam 1 use/day
Vampiric Regeneration: +1

Naturalist Bloom-Level 10 (75000 GP)
Armor Bonus: +2
Sonic Damage: +1
Enhancement Bonus: +2
Wisdom: +1
Light Low (10m) Yellow
Animal Empathy: +4
Concentration: +7
Acid Bomb 1 use/day
Sun Beam 1 use/day
Vampiric Regeneration: +1

--------------------------------
Cost Level 1 to 10= 231,000 GP
================================

Naturalist Colour-Level 11 (100,000 GP)
Armor Bonus: +2
Sonic Damage: +1
Enhancement Bonus: +2
Wisdom: +1
Light Normal (15m) Yellow
Animal Empathy: +5
Concentration: +8
Acid Bomb 1 use/day
Sun Beam 1 use/day
Vampiric Regeneration: +2

Naturalist Root-Level 12 (125,000 GP)
Armor Bonus: +2
Sonic Damage: +2
Enhancement Bonus: +2
Wisdom: +1
Light Normal (15m) Yellow
Animal Empathy: +5
Concentration: +9
Acid Bomb 1 use/day
Sun Beam 1 use/day
Vampiric Regeneration: +2

Naturalist Bud-Level 13 (150,000 GP)
Armor Bonus: +2
Divine Damage: +1
Sonic Damage: +2
Enhancement Bonus: +2
Wisdom: +1
Keen
Light Normal (15m) Yellow
Massive Criticals: +1
Animal Empathy: +6
Concentration: +10
Acid Bomb 2 uses/day
Sun Beam 1 use/day
Vampiric Regeneration: +2

Naturalist Branch-Level 14 (200,000 GP)
Armor Bonus: +2
Divine Damage: +2
Sonic Damage: +2
Enhancement Bonus: +3
Wisdom: +1
Keen
Light Normal (15m) Yellow
Massive Criticals: +2
Animal Empathy: +6
Concentration: +11
Acid Bomb 2 uses/day
Sun Beam 1 use/day
Vampiric Regeneration: +2

Naturalist Berry-Level 15 (250,000 GP)
Armor Bonus: +2
Divine Damage: 1d4
Sonic Damage: 1d4
Enhancement Bonus: +3
Wisdom: +1
Keen
Light Normal (15m) Yellow
Massive Criticals: 1d4
Animal Empathy: +7
Concentration: +12
Acid Bomb: 2 uses/day
Sun Beam: 2 uses/day
Vampiric Regeneration: +2

--------------------------------
Cost Level 1 to 15= 1056,000 GP
================================

Naturalist Fruit-Level 16 (300,000 GP)
Armor Bonus: +2
Two-Weapon Fighting
Divine Damage: 1d4
Sonic Damage: 1d4
Enhancement Bonus: +3
Wisdom: +1
Keen
Light Normal (15m) Yellow
Massive Criticals: 1d4
Animal Empathy: +7
Concentration: +13
Acid Bomb: 2 uses/day
Sun Beam: 2 uses/day
Vampiric Regeneration: +2

Naturalist Shaft-Level 17 (400,000 GP)
Armor Bonus: +2
Ambidexterity
Two-Weapon Fighting
Divine Damage: 1d4
Sonic Damage: 1d4
Enhancement Bonus: +3
Wisdom: +1
Keen
Light Normal (15m) Yellow
Massive Criticals: 1d4
Animal Empathy: +8
Concentration: +14
Acid Bomb: 2 uses/day
Sun Beam: 2 uses/day
Vampiric Regeneration: +2

Naturalist Bark-Level 18 (500,000 GP)
Armor Bonus: +2
Ambidexterity
Two-Weapon Fighting
Divine Damage: 1d6
Sonic Damage: 1d6
Enhancement Bonus: +4
Wisdom: +1
Keen
Light Normal (15m) Yellow
Massive Criticals: 1d6
Animal Empathy: +8
Concentration: +15
Acid Bomb: 2 uses/day
Sun Beam: 2 uses/day
Vampiric Regeneration

Naturalist Wood-Level 19 (500,000 GP)
Armor Bonus: +3
Ambidexterity
Two-Weapon Fighting
Divine Damage: 1d6
Sonic Damage: 1d6
Enhancement Bonus: +4
Wisdom: +2
Keen
Light Normal (15m) Yellow
Massive Criticals: 1d6
Animal Empathy: +9
Concentration: +15
Acid Bomb: 2 uses/day
Sun Beam: 2 uses/day
Vampiric Regeneration: +2

Naturalist Tree-Level 20 (500,000 GP)
Armor Bonus: +3
Ambidexterity
Two-Weapon Fighting
Divine Damage: 1d6
Sonic Damage: 1d6
Negative Energy Resist 5/-
Enhancement Bonus: +5
Wisdom: +2
Keen
Light Bright (20m) Yellow
Massive Criticals: 1d6
Animal Empathy: +10
Concentration: +15
Acid Bomb: 2 uses/day
Clear Sequencer: 1 use/day
Sequencer (1 spell): 1 use/day
Sun Beam: 3 uses/day
Vampiric Regeneration: +2

----------------------------------
Cost Level 1 to 20= 3,256,000 GP
==================================

Naturalist Grove-Level 21 (500,000 GP)
Armor Bonus: +3
Ambidexterity
Two-Weapon Fighting
Divine Damage: 1d8
Sonic Damage: 1d8
Negative Energy Resist 10/-
Enhancement Bonus: +6
Wisdom: +2
Keen
Light Bright (20m) Yellow
Massive Criticals: 2d4
Animal Empathy: +15
Concentration: +15
Acid Bomb: 3 uses/day
Clear Sequencer: Unlimited uses
Sequencer (2 spells): 1 use/day
Sun Beam: 3 uses/day
Vampiric Regeneration: +3

----------------------------------
Cost Level 1 to 21= 3,756,000 GP
==================================

The sword will not level up passed level 21 until the player has a total of 30 levels.

==================================

Naturalist Forest-Level 30 (3 million GP)
Armor Bonus: +4
Ambidexterity
Two-Weapon Fighting
Divine Damage: 1d10
Sonic Damage: 1d10
Negative Energy Resist 15/-
Enhancement Bonus: +7
Wisdom: +3
Keen
Light Bright (20m) Yellow
Massive Criticals: 2d6
Animal Empathy: +20
Concentration: +20
Acid Bomb: 4 uses/day
Clear Sequencer: Unlimited uses
Sequencer (2 spells): 3 uses/day
Sun Beam: 4 uses/day
Vampiric Regeneration: +4

----------------------------------
Cost Level 1 to 30= 6,756,000 GP
==================================

Naturalist Amazon-Level 40 (5 million GP)
Armor Bonus: +5
Ambidexterity
Two-Weapon Fighting
Divine Damage: 1d12
Sonic Damage: 1d12
Negative Energy Resist 15/-
Enhancement Bonus: +8
Wisdom: +4
Keen
Light Bright (20m) Yellow
Massive Criticals: 2d8
Animal Empathy: +25
Concentration: +25
Acid Bomb: 5 uses/day
Clear Sequencer: Unlimited uses
Sequencer (3 spells): 5 uses/day
Sun Beam: 5 uses/day
Vampiric Regeneration: +5

----------------------------------
Cost Level 1 to 40= 11,756,000 GP
==================================


Last edited by O'renishi on Fri Sep 29, 2017 3:07 pm; edited 1 time in total
O'renishi
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Levels of the Geo Scimitar and Costs Empty Re: Levels of the Geo Scimitar and Costs

Post  L0BSTER on Thu Sep 28, 2017 3:32 pm

Thank you for providing the cost of the Scimitars.

players will find this really helpful when they create and upgrade there swords

good good.

I will give you a publish contract when i get the chance.

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